THE ONLY INTRODUCTION TO ZBRUSH YOU'LL EVER NEED!
NOW WITH OVER 32 HOURS OF ZBRUSH TRAINING FROM RYAN KINGSLIEN
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Description
Over 32 + hours of ZBrush training including over 18 hours of new content covering features like DynaMesh, LightCaps, the Slice brush, CurveTubes and a whole lot more by the leading authority on ZBrush: Ryan Kingslien.
Ryan has taught at EA, Ubisoft, ILM, Sony Picture Imageworks and many more places and now he brings all of that training to you in this new Introduction to ZBrush 4R2.
Don't wait! If you want to learn how the pros use ZBrush then learn from the same place they do: ZBrushWorkshops.
Using one project for most of the lessons you can follow along with Ryan as he takes you step by step through all the things you need to know about ZBrush as you need to learn them.
Don't waste time with training that just teaches you how to push buttons.
Learning ZBrush is like learning to sculpt. Its hard work but there is nothing else quite like it.
Become a member today and finally learn how to sculpt in ZBrush!
Subscription or Digital Download?
There are two ways you can gain access to the Introduction to ZBrush 4R2 workshop.
- Purchase a recurring subscription to ZBrushWorkshops
- Purchase a digital download of the Introduction to ZBrush 4R2 workshop
When you purchase a recurring subscription to ZBrushWorkshops you gain access to our entire library of ZBrush training which is now over 50+ hours of content. You also gain access to all of our new content as we delivery it. You can not, however, download the training. All training is streamed from our own servers and accessible 24/7.
Note: Monthly subscriptions automatically charge your card each month. To cancel simply email us at support@zbrushworkshops.com within 2 days of the renewal.
When you purchase a digital download you will be given immediate access (for 30 days) to download all 32 + hours of training of the Introduction to ZBrush 4R2 workshops. Each digital download grants you access specifically to the workshop you selected and does not include any other workshops unless specifically stated.
As a bonus, when you purchase an individual workshop we also throw in 1 year of streaming access (to that workshop only) in case you're ever away from your hard drives.
Downloads - Where and How?
Currently, you have 30 days to download your product.
You can download the workshop from the My Account page. Log in and go to the bottom of the workshop menu.
Topics Covered
Below is a small list of the features and topics we cover in over 32 hours of training.
- User interface
- Customizing the UI
- ZBrush brush system
- Hard surface sculpting tools and techniques
- Subtools and Polygroups
- ZSpheres and ZSketch
- Working with Multiple SubTools
- Posing with Transpose
- Measurements inside of ZBrush
- Mesh Extraction
- Topology tools
- UVs in ZBrush
- Materials and Rendering in ZBrush
- LightCaps
- MatCaps
- BPR Filters
- Layers
- Timeline
- Shadowbox
- Spotlight
Chapters for the New Introduction to ZBrush 4R2
-
Getting Started
- Navigation & Projects
- Interface
- Sculpting: Move Brush
- Sculpting: Sculpting Basics
- Sculpting: DynaMesh
- Sculpting: Build Up
- Sculpting: Knife Tool
- Sculpting: Masks
- Saving Your Model
- Symmetry
- Hotkeys
- Custom UI
-
Detailing Toolkit
- Aging The Face
- Texturing The Skin
- Adding Details
- Aging the Face Further
- Reworking the Bones
-
The Body w/ DynaMesh and CurveTubes
- Your First SubTool: Hair
- Sculpting Hair
- The Body w/ DynaMesh 1
- The Body w/ DynaMesh 2
- Limbs w/ Curves & Insert Brushes
- Fingers with Curve Tubes
-
Sculpting The Body
- Landmarks & Measurements
- The Torso
- Adjusting Multiple SubTools
- The Hip
- Lower Leg
- Upper Arm
- Shoulder
- Forearm
- Hands
- Ribs
- Torso Muscles
-
Detail Toolkit 2
- Skin
- Artist Brain: Flaying rest of body
- Sculpting Skin I
- Sculpting Skin II
-
Creating the Clothing
- Clothing Overview
- Trick: Create New Low Subdiv with Dynamesh
- Pants with Mesh Extraction
- Shoe Form with Shadowbox
- Pants: Adding Holes with DynaMesh
- Using Reference and Understanding Wrinkles
- Sculpting the Pants
- Sculpting The Shirt
- Creating the Belt
-
Non-Organic Sculpting: The Shoe
- Shoe Pattern w/ Slice Brush
- Working w/ Polygroups
- Clean Up with Mask by Polygroups
- Lazy Step & Repetitive Patterns
- Laces w/ ZSpheres
- Damaging the Shoe w/ Create Shell
- Sculpting Toes & Lower Leg
-
Texture Painting Primer
- PolyPaint: Preparing the Model
- Base Coat
- Adding Skin Texture
- Using Cavity to Add Detail
- Darkening Circles
-
Texturing the Clothes
- Painting the Body
- Painting the Jeans
- Adding Dirt to Jeans
- Painting the Shirt
- Painting Other Parts
- Painting the Shoes
-
Introduction to DynaMesh
- Introduction to DynaMesh
- Insert Brushes
- Curves
- Project: Backhoe
- Project: Figure
- Project: Bust One
- Project: Bust Two
-
Introduction to LightCaps
- LightCap: Overview
- Using LightCaps
- Setting up Wax Modifiers for Skin
- Refining Shadows and Wax
- Adding a Side Light
- Setting up Specularity
-
BPR Filters
- BPR Filters: Overview
- BPR Filters: In Action 1
- BPR Filters: In Action 2
-
Introduction to MatCaps
- Anatomy of the New MatCaps
- Creating MatCaps with LightCap
- Project: Simple Presentation Material
- Project: Orange Reflective Metal
- Specularity and Two Shader Setup
- Mixing Multiple Materials
Chapters for the Older Introduction to Brush 4
All 15+ hours of Introduction To ZBrush 4 is included
-
Getting Started
- Interface and projects and navigation
- Sculpting: Move Brush
- Sculpting: Sculpting Basics
- Sculpting: Subdivision Levels
- Sculpting: Trim Dynamic
- Sculpting: Trim Adaptive
- Sculpting: H_Polish
- Saving Your Model
- Mask Brushes
- Edit Mode
- Preferences & Hotkeys
- Smooth Brushes
- Shadowbox Basics
- Clip Brushes
- Shadowbox Project: S&W AirWeight
- Spotlight Basics
- ZSpheres
- ZSketch
- ZSphere Project: Proportions and Gesture
- ZSphere Project: Torso
- ZSphere Project: Arms
- ZSphere Project: Legs
-
Understanding Brushes
- Evolution of the Brush System
- Brush Controls Overview
- Lazy Mouse
- Brush matrix
- Picker Palette
- Samples
- Depth
- Hotkeys
- Backtrack
- Tablet Pressure
- Brush Project: Sculpting Louvres
- Move brushes
- Orientation: Deco Brushes
- Brush project: Sculpting Seams
-
Working with Your Model
- Introducing project problem
- Hard surface: Introduction to toolkit
- Hard Surface: Forming
- Hard Surface: Refining
- Starting our Mesh from Maya/ Max/ XSI
- Polygroups
- Mesh Extraction
- Kit bashing vs. Organized Topology
- Working with Your Model: Transpose
- Sculpting Tools for Adding Surface Details
- Layers
- layers
-
Texture Painting with Spotlight in ZBrush 4
- Painting Basics
- Spotlight Fundamentals
- Spotlight in Action
- Sculpting with Spotlight
- UVMaster and Exporting
- AO Map
-
Material Basics
- Matcap Basics
- matcap create
- Lighting Basics
- BPR Shadows
- BPR AO
- BPR Render Comps
- SSS
- SSS Fundamentals: Render Palette
- SSS Fundamentals: Material Palette
- SSS Project: Creating Victorian Brown Wax
- SSS Project Overview: White Wax
- SSS Project Overview: Marble
-
Animation
- Timeline Fundamentals
- Animating Multiple Tracks
- Timeline Settings
- Timeline and XPose
- Animating Materials, Colors and Best Preview Render
- Animating Multiple Comps
Specifications
Format: Direct Online Streaming (No Download)
Duration: 1 Year Access
Length: over 32 hours
Resources: Downloadable Supporting files, Assets
WHO IS THIS WORKSHOP FOR
- Artists who are new to ZBrush
- Students who want to learn ZBrush in more depth
- Professional artists who want to master ZBrush
TECHNICAL REQUIREMENTS
Recommended minimum bandwidth 1 mbps. Check your Internet speed here
TESTIMONIALS
What The Professionals Say About Ryan:
COO Pixologic
Author and Creature Designer
Author of Introduction to ZBrush
Zac Petroc Studios





