THE ONLY INTRODUCTION TO ZBRUSH YOU'LL EVER NEED!

NOW WITH OVER 32 HOURS OF ZBRUSH TRAINING FROM RYAN KINGSLIEN

 

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Annual - $398/yr

 

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Description

Over 32 + hours of ZBrush training including over 18 hours of new content covering features like DynaMesh, LightCaps, the Slice brush, CurveTubes and a whole lot more by the leading authority on ZBrush: Ryan Kingslien.

Ryan has taught at EA, Ubisoft, ILM, Sony Picture Imageworks and many more places and now he brings all of that training to you in this new Introduction to ZBrush 4R2.  

Don't wait!  If you want to learn how the pros use ZBrush then learn from the same place they do: ZBrushWorkshops.

Using one project for most of the lessons you can follow along with Ryan as he takes you step by step through all the things you need to know about ZBrush as you need to learn them.  

Don't waste time with training that just teaches you how to push buttons.  

Learning ZBrush is like learning to sculpt.  Its hard work but there is nothing else quite like it.  

Become a member today and finally learn how to sculpt in ZBrush!

Subscription or Digital Download?

There are two ways you can gain access to the Introduction to ZBrush 4R2 workshop.

  • Purchase a recurring subscription to ZBrushWorkshops
  • Purchase a digital download of the Introduction to ZBrush 4R2 workshop

When you purchase a recurring subscription to ZBrushWorkshops you gain access to our entire library of ZBrush training which is now over 50+ hours of content. You also gain access to all of our new content as we delivery it.  You can not, however, download the training.  All training is streamed from our own servers and accessible 24/7.

Note: Monthly subscriptions automatically charge your card each month. To cancel simply email us at support@zbrushworkshops.com within 2 days of the renewal.

When you purchase a digital download you will be given immediate access (for 30 days) to download all 32 + hours of training of the Introduction to ZBrush 4R2 workshops.  Each digital download grants you access specifically to the workshop you selected and does not include any other workshops unless specifically stated.  

As a bonus, when you purchase an individual workshop we also throw in 1 year of streaming access (to that workshop only) in case you're ever away from your hard drives.

Downloads - Where and How?

Currently, you have 30 days to download your product.  

You can download the workshop from the My Account page.  Log in and go to the bottom of the workshop menu.

Topics Covered

Below is a small list of the features and topics we cover in over 32 hours of training.

  • User interface
  • Customizing the UI
  • ZBrush brush system
  • Hard surface sculpting tools and techniques
  • Subtools and Polygroups
  • ZSpheres and ZSketch
  • Working with Multiple SubTools
  • Posing with Transpose
  • Measurements inside of ZBrush
  • Mesh Extraction
  • Topology tools
  • UVs in ZBrush
  • Materials and Rendering in ZBrush
  • LightCaps
  • MatCaps
  • BPR Filters
  • Layers
  • Timeline
  • Shadowbox
  • Spotlight

Chapters for the New Introduction to ZBrush 4R2

  1. Getting Started
    1. Navigation & Projects
    2. Interface
    3. Sculpting: Move Brush
    4. Sculpting: Sculpting Basics
    5. Sculpting: DynaMesh
    6. Sculpting: Build Up
    7. Sculpting: Knife Tool
    8. Sculpting: Masks
    9. Saving Your Model
    10. Symmetry
    11. Hotkeys
    12. Custom UI
  2. Detailing Toolkit
    1. Aging The Face
    2. Texturing The Skin
    3. Adding Details
    4. Aging the Face Further
    5. Reworking the Bones
  3. The Body w/ DynaMesh and CurveTubes
    1. Your First SubTool: Hair
    2. Sculpting Hair
    3. The Body w/ DynaMesh 1
    4. The Body w/ DynaMesh 2
    5. Limbs w/ Curves & Insert Brushes
    6. Fingers with Curve Tubes
  4. Sculpting The Body
    1. Landmarks & Measurements
    2. The Torso
    3. Adjusting Multiple SubTools
    4. The Hip
    5. Lower Leg
    6. Upper Arm
    7. Shoulder
    8. Forearm
    9. Hands
    10. Ribs
    11. Torso Muscles
  5. Detail Toolkit 2
    1. Skin
    2. Artist Brain: Flaying rest of body
    3. Sculpting Skin I
    4. Sculpting Skin II
  6. Creating the Clothing
    1. Clothing Overview
    2. Trick: Create New Low Subdiv with Dynamesh
    3. Pants with Mesh Extraction
    4. Shoe Form with Shadowbox
    5. Pants: Adding Holes with DynaMesh
    6. Using Reference and Understanding Wrinkles
    7. Sculpting the Pants
    8. Sculpting The Shirt
    9. Creating the Belt
  7. Non-Organic Sculpting: The Shoe
    1. Shoe Pattern w/ Slice Brush
    2. Working w/ Polygroups
    3. Clean Up with Mask by Polygroups
    4. Lazy Step & Repetitive Patterns
    5. Laces w/ ZSpheres
    6. Damaging the Shoe w/ Create Shell
    7. Sculpting Toes & Lower Leg
  8. Texture Painting Primer
    1. PolyPaint: Preparing the Model
    2. Base Coat
    3. Adding Skin Texture
    4. Using Cavity to Add Detail
    5. Darkening Circles
  9. Texturing the Clothes
    1. Painting the Body
    2. Painting the Jeans 
    3. Adding Dirt to Jeans
    4. Painting the Shirt
    5. Painting Other Parts
    6. Painting the Shoes
  10. Introduction to DynaMesh
    1. Introduction to DynaMesh
    2. Insert Brushes
    3. Curves
    4. Project: Backhoe
    5. Project: Figure
    6. Project: Bust One
    7. Project: Bust Two
  11. Introduction to LightCaps
    1. LightCap: Overview
    2. Using LightCaps
    3. Setting up Wax Modifiers for Skin
    4. Refining Shadows and Wax
    5. Adding a Side Light
    6. Setting up Specularity
  12. BPR Filters
    1. BPR Filters: Overview
    2. BPR Filters: In Action 1
    3. BPR Filters: In Action 2
  13. Introduction to MatCaps
    1. Anatomy of the New MatCaps
    2. Creating MatCaps with LightCap
    3. Project: Simple Presentation Material
    4. Project: Orange Reflective Metal
    5. Specularity and Two Shader Setup
    6. Mixing Multiple Materials

Chapters for the Older Introduction to Brush 4

All 15+ hours of Introduction To ZBrush 4 is included

  1. Getting Started
    1. Interface and projects and navigation
    2. Sculpting: Move Brush
    3. Sculpting: Sculpting Basics
    4. Sculpting: Subdivision Levels
    5. Sculpting: Trim Dynamic
    6. Sculpting: Trim Adaptive
    7. Sculpting: H_Polish
    8. Saving Your Model
    9. Mask Brushes
    10. Edit Mode
    11. Preferences & Hotkeys
    12. Smooth Brushes
    13. Shadowbox Basics
    14. Clip Brushes
    15. Shadowbox Project: S&W AirWeight
    16. Spotlight Basics
    17. ZSpheres
    18. ZSketch
    19. ZSphere Project: Proportions and Gesture
    20. ZSphere Project: Torso
    21. ZSphere Project: Arms
    22. ZSphere Project: Legs
  2. Understanding Brushes
    1. Evolution of the Brush System
    2. Brush Controls Overview
    3. Lazy Mouse
    4. Brush matrix
    5. Picker Palette
    6. Samples
    7. Depth
    8. Hotkeys
    9. Backtrack
    10. Tablet Pressure
    11. Brush Project: Sculpting Louvres
    12. Move brushes
    13. Orientation: Deco Brushes
    14. Brush project: Sculpting Seams
  3. Working with Your Model
    1. Introducing project problem
    2. Hard surface: Introduction to toolkit
    3. Hard Surface: Forming
    4. Hard Surface: Refining
    5. Starting our Mesh from Maya/ Max/ XSI
    6. Polygroups
    7. Mesh Extraction
    8. Kit bashing vs. Organized Topology
    9. Working with Your Model: Transpose
    10. Sculpting Tools for Adding Surface Details
    11. Layers
    12. layers
  4. Texture Painting with Spotlight in ZBrush 4
    1. Painting Basics
    2. Spotlight Fundamentals
    3. Spotlight in Action
    4. Sculpting with Spotlight
    5. UVMaster and Exporting
    6. AO Map
  5. Material Basics
    1. Matcap Basics
    2. matcap create
    3. Lighting Basics
    4. BPR Shadows
    5. BPR AO
    6. BPR Render Comps
    7. SSS
    8. SSS Fundamentals: Render Palette
    9. SSS Fundamentals: Material Palette
    10. SSS Project: Creating Victorian Brown Wax
    11. SSS Project Overview: White Wax
    12. SSS Project Overview: Marble
  6. Animation
    1. Timeline Fundamentals
    2. Animating Multiple Tracks
    3. Timeline Settings
    4. Timeline and XPose
    5. Animating Materials, Colors and Best Preview Render
    6. Animating Multiple Comps

Specifications

Format: Direct Online Streaming (No Download)

Duration: 1 Year Access

Length: over 32 hours

Resources: Downloadable Supporting files, Assets

 

WHO IS THIS WORKSHOP FOR

- Artists who are new to ZBrush

- Students who want to learn ZBrush in more depth

- Professional artists who want to master ZBrush

 

TECHNICAL REQUIREMENTS

Recommended minimum bandwidth 1 mbps. Check your Internet speed here

 
 

TESTIMONIALS

What The Professionals Say About Ryan:
Ryan was an important part of the success of ZBrush. His blend of a traditional artistic background and technical prowess was key in helping us shape the next generation of digital sculpting software.
- Jaime Labelle

COO Pixologic

 
There is no ZBrush artist working today who has not benefited from the educational materials and techniques of Ryan Kingslien. Since his time as director of training for Pixologic Ryan has taught ZBrush with a depth of understanding about the program that is unmatched. 
- Scott Spencer

Author and Creature Designer

 
I am immediately amazed and impressed with the quality and extent of the video tutorials on ZBrushWorkshops, I know I will be spending a lot of time here!
-Eric Keller

Author of Introduction to ZBrush

 
During his time as product manager at Pixologic, he was always the first person I'd contact when I needed to find the best work flow for any aspect of ZBrush.
- Zac Petroc

Zac Petroc Studios

Testimonials From Our Students
 
My name is Filipe Pieruccetti, I'm a freelancer 3d artist from Brazil. Before Ryan's Character Sculpt class I used to struggle a lot with Zbrush, Things simply went wrong all the time, it was always a big fight to get something done, it was very stressful to work with Zbrush. Now I feel that I have taken control back to my hands, my sculpts go easy, I'm able to identify problems and find solution without any stress. Thanks a lot Ryan !!!!
 
Great teacher!! I have learned so much from Ryan. Highly recommended for the aspiring Zbrush artist.
 
The workshops provided a great platform for growth, if you're serious about sculpting, here's your chance to prove it, no excuses.
 
I would highly recommend ZBrush Workshops to anyone interested in or already active in learning digital sculpture. I signed up to ZBW's Introduction to ZBrush 4 which is the best and most informative ZBrush tutorial I've followed. Ryan Kingslien is a very good and likeable teacher and the tutorial material itself is very well created and presented. I've experienced good contact and support from ZBW whenever it's been needed.
 
Ryan is a very gifted teacher! He is excellent at clearly demonstrating and explaining how to do very complex things in ZBrush. He makes learning fun, and it's always a treat when I get the chance to learn from him!

SAMPLE CLIPS

Sample From Detailing Toolkit
Sample From Using DynaMesh to Create the Body
Sample From Creating Clothing
Texturing Painting Sample
Sample From LightCaps
Sample From BPR Filters