10 MODULES • ONLINE • SKILL-FOCUSED

The ZBrush Course

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10 MODULE ONLINE COURSE

FOCUSED, INDUSTRY SPECIFIC CURRICULUM

As part of the Pixologic team, Paul travels to various studios and schools around the world and is now bringing the same curriculum he uses at studios like Ubisoft, Epic and others directly to you.

10 IN-DEPTH MODULES

Paul's class helps you really understand how ZBrush thinks.

PAY IN INSTALLMENTS

Can't pay all at once? No worries. Break your payment up into three monthly installments

What You'll Learn In The Course

  • Working with ZBrush's Brush System
  • Using Dynamesh, ZRemesher, Extraction, Panelloops and more.
  • How to make the most of ZModeler to create polygonal models entirely in ZBrush.
  • How to easily breakdown complex designs using ArrayMesh and NanoMesh.
  • Using Spotlight and Polypaint to texture your character and environment artwork.
  • Make the most of ZBrush's lighting and material system.
  • Output for 3D Printing as well as for Film and Games.

About Your Instructor

Paul Gaboury

Paul is Pixologic’s in-house ZBrush expert. He is responsible for developing and enhancing the digital sculpting pipelines at multiple area studios, working with artists ranging from feature animators to toy designers.

As part of the Pixologic team, Paul travels to various studios and schools, giving live demos and offering educational and artistic support.

Since he joined Pixologic in 2008, Paul has been instrumental in every version of ZBrush and today is regarded as one of the most knowledge people on ZBrush, it's uses in film and game pipelines as well as 3D printing.

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Bonuses (Valued At $1,396)

When you enroll, you get two free bonuses
to help you make the most of your investment!

Everything You Want To Know About ZBrush 4r7 

Valued at $698 and with over 40+ hours of training from Pixologic's own in-house trainer. Finally master ZBrush's newest features like ZModeler, Nanomesh, and Arraymesh.

ZBrush For Production

Valued at $698 and with over 30+ hours of training, Paul Gaboury walks you through all the features in ZBrush that you need to know to export for film, games and 3D printing.

 

 

 

 

 

 

 

COURSE OUTLINE

This course includes sessions where Paul Gaboury demonstrates and explains the ZBrush features set. Below is a module-by-module breakdown of what you'll learn.

Digital Sculpting Overview

A look at the Brush System, including ZModeler and how you can get amazing results using a few simple tools and techniques.

Dynamesh And Other Parts Of The Geometry System

Learn how to maximize ZBrush's Geometry tools like Dynamesh, ZRemesher, Extraction and more.

Hard Surface Tools

Deep dive into ZBrush's new hard surface polygonal modeling toolset focused around the new ZModeler brush.

ZModeler, ArrayMesh and NanoMesh's New Feature Set

Learn how to make short work of more elaborate and complex designs by extending the power of ZModeler with features like ArrayMesh and Nanomesh. 

Fibermesh, MicroMesh and BPR Geometry

Discover ZBrush's own fur system and how it can be integrated into environment artist and character artist pipelines.

Texturing System

Explore the functionality of PolyPaint to create environment and  character work using features like RGB and Spotlight.

Materials & Rendering

Discover ZBrush's powerful lighting, material and rendering system with this overview of the different Materials Types and Rendering Modes.

Lighting, LightCaps, BPR Filters

Deep dive into the lighting toolset with features like HDRI lighting, scene integration and more.

Outputting for 3D

Learn how to use ZBrush's built in feature set to create properly scaled and water-tight meshes for immediate 3D printing.

Outputting Maps

Learn how to out 2d maps from ZBrush to use in film and game pipelines. This includes normal maps, displacement maps and the new vector displacement maps.

SAMPLES OF STUDENT WORK

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