As part of the Pixologic team, Paul travels to various studios and schools around the world and is now bringing the same curriculum he uses at studios like Ubisoft, Epic and others directly to you.
Every class is LIVE and interactive. Paul is known for a lively class and loves to answer your questions and help you really understand how ZBrush thinks.
Can't pay all at once? No worries. Break your payment up into three month installments
Paul is Pixologic’s in-house ZBrush expert. He is responsible for developing and enhancing the digital sculpting pipelines at multiple area studios, working with artists ranging from feature animators to toy designers.
As part of the Pixologic team, Paul travels to various studios and schools, giving live demos and offering educational and artistic support.
Since he joined Pixologic in 2008, Paul has been instrumental in every version of ZBrush and today is regarded as one of the most knowledge people on ZBrush, it's uses in film and game pipelines as well as 3D printing.
This course includes live, weekly sessions where Paul Gaboury demonstrates and explains the ZBrush features set. Below you can see a week-by-week breakdown of what you'll learn.
A look at the Brush System, including ZModeler and how you can get amazing results using a few simple tools and techniques.
Learn how to maximize ZBrush's Geometry tools like Dynamesh, ZRemesher, Extraction and more.
Deep dive into ZBrush's new hard surface polygonal modeling toolset focused around the new ZModeler brush.
Learn how to make short work of more elaborate and complex designs by extending the power of ZModeler with features like ArrayMesh and Nanomesh.
Discover ZBrush's own fur system and how it can be integrated into environment artist and character artist pipelines.
Explore the functionality of PolyPaint to create environment and character work using features like RGB and Spotlight.
Discover ZBrush's powerful lighting, material and rendering system with this overview of the different Materials Types and Rendering Modes.
Deep dive into the lighting toolset with features like HDRI lighting, scene integration and more.
Learn how to use ZBrush's built in feature set to create properly scaled and water-tight meshes for immediate 3D printing.
Learn how to out 2d maps from ZBrush to use in film and game pipelines. This includes normal maps, displacement maps and the new vector displacement maps.
There are two ways to enroll in this class. Learn more about each below.
(Limited Time Only)
Begins JANUARY 8th
Over 30 hrs of lessons (in-process)
Begins JANUARY 6th
Live Instructor Interaction
Over 30 hrs of live training
We love questions, almost as much as we love providing answers. Here are a few samplings of what we're typically asked, along with our responses:
SATURDAY at 10 AM Pacific / 1 PM Eastern
Starts January 6th @ 10 AM Pacific.
Yes, everything is recorded and downloadable.
You have lifetime access to the course material
The live sessions are between two and three hours long.
We get the downloads of live sessions online about 24 to 48 hours after the live session ends.
You can talk freely during the class and also via the Facebook group and private forum.
Yes, if you have LIVE ACCESS.
Yes. They will be live and recorded. All downloads will be in your course.
Call us at +1 (888) 765-2999
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