Dinosaur Sculpting with David Krentz

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Dino

Course Overview

Learn to sculpt dinosaurs in ZBrush with dino sculpting master and industry veteran, David Krentz! David will take you through over 30 hours of lectures on everything from the foundations of dinosaur anatomy, through the difficult task of texturing these long-extinct animals. Sculpt 4 different dinosaurs, including the T-Rex, and learn the essential skills you need to take your creature and animal sculpting to the next level...

By the time you're done with this course, you'll know more about dinosaur anatomy then just muscle and bone. You will know how dinosaurs moved, how their bodies were affected by their harsh environment, and get cutting-edge insight into the mysteries of ancient reptilian life.

By the time you're done, you'll also know more about skin than just alphas and custom brushes. You'll understand the flow of reptilian skin, you'll know the similarities between dinosaurs and modern reptilian and avian life, and you'll have what you need to be an expert sculptor of scales, skin, and scoutes.

David Krentz combines real-world scientific knowledge with master-level sculpting and modeling to make some of today's most realistic CG dinosaurs. Register today and learn to do the same!

Course Summary

Module 1: T-Rex
In this section, David uses DynaMesh, inside of ZBrush, to create a basic figure to begin sculpting with.

Module 2: Acrocanthosaurus
Now David takes the previous sculpt and converts it into an Acrosaurus to show you how small changes can make a big difference.

Module 3: Acrocanthosaurus Skin
How does the skin fold? Well, no one knows, really, but David shows you how to create believable skin folds using just a few strokes.

Module 4: Acrocanthosaurus Scales
Scales and scouts are the icing on the cake for us! But make sure you have a solid foundation first.

Module 5: Posing
How do dinosaur's move? David has years of experience sculpting believable dinosaurs in

Module 6: Playing With Form
Now its time to play with dinosaur proportions a little and see what we can come up with. David shows you how he sculpts a brand new creature out of one of his previous sculpts.

Module 7: Futalognkosaurus' Form
These long neck dinosaurs have incredibly graceful necks. In this module David shows you how to use the tools inside of ZBrush to starts its base mesh.

Module 8: Futalognkosaurus' Skin
Now that you have the base form done its time to add some skin. David shows you some of the tricks to getting the right folds and major wrinkles in place without overdoing it.

Module 9: Futalognkosaurus' Scales More scales and more icing on the cake! This is a great section to study as David details the actual skin of the dinosaur.

Module 10: Texturing Part 1
In this module David goes over the theories and accepted norms of what a dinosaur is expected to look like. He references years of working with paleontologists to give you a clear understanding of how you, the artist, can begin texturing your own dinosaurs.

Module 11: Texturing Part 2
In this module, David shows you how he textures the dinosaurs directly inside of ZBrush. He uses Polypaint, the standard painting system, to demonstrate the possibilities and give you a roadmap for how you can design your own skin textures.

FAQ

Is course content downloadable?


Yes. We understand that you are a busy individual so we make sure that you don't miss a single byte of information. All class content is downloadable and yours to keep forever. That's how much we love you.



When does it start?


It's ready now!



What if I have a ZBrush question? Who will help me with that?


So glad you asked. We have a full time support team that is available via email along with a supply of awesome mentors who help make the forums an amazing experience for you.

Artist

David Krentz
Artist

http://www.davidkrentz.com

Born in Winnipeg, Canada, David Krentz graduated from the Character Animation program at California Institute of the Arts in 1993. He was immediately hired into Walt Disney Feature Animation as a Layout Artist. He migrated into a Lead Character Designer position for a four year stint on Disney’s Dinosaur. His love for dinosaurs, anatomy and character proved a valuable asset to that benchmark CG film. After leaving Disney he went on to pursue a freelance career, where he stretched his creative wings doing many different kinds of jobs on many different projects. He enjoys sculpture (digital & clay), storyboarding, creature/character design and concept illustration. He maintains ties to the scientific community, where he often lectures on developing performance-centric creatures for film and recreates new dinosaur finds from the bones up. David is one of the founding members of Ninth Ray Studios, a super-group of story driven concept artists. He contributed to such movies as Fantasia 2000,Dinosaur, Treasure Planet, Spider-Man 2, Valiant, The Ant Bully, John Carter of Mars and Outlander as well as many other live-action and animated films currently in pre-production.

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