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- This forum is a relaxed contrast to challenges. Its just a bit more chilled. Where challenges are for the intense mortal combat of sculpting against a timeline here you want to grab a beer or a glass of wine and share your process and your results.
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- Abel Oroz
- Posts:4
Hi everyone!
I've began today in this wonderful site, and I think I might be falling in love pretty soon. Looks neat so far, and a superb price-content-quality ratio.
I am a concept artist honing my 3D skills, since not only it's a ton of fun, but I'm also into indie game development, where being able to both concept and model is a huge plus (unlike AAA development where everyone is specialized). Besides, drawing foundations seem to be a lot of ground covered when getting to modeling, so all the better
Anyway, I started with the Sculpting the Face course, (I already have a bit of amateur experience with Zbrush), and this is what I've got so far.
Please, spare the condescendence and get to the harsh critique. Anything weird you see, don't shut it up!
Model bumpiness aside (which I don't care too much about yet), I'm starting to see something strange in the outer plane of the leftmost eye. I've had a bit of trouble placing the eye in the side view, since the lesson mostly covered the placement from the front view, and I've always had some trouble with eyes.
I might have also gone a bit too far with the nose-mouth distance and the mouth-chin distance (my tendence to stylize/cartoonize is a bit of a curse). But in any case, I'll trust your eyes more than mine before I continue
Kudos everyone!
I've began today in this wonderful site, and I think I might be falling in love pretty soon. Looks neat so far, and a superb price-content-quality ratio.
I am a concept artist honing my 3D skills, since not only it's a ton of fun, but I'm also into indie game development, where being able to both concept and model is a huge plus (unlike AAA development where everyone is specialized). Besides, drawing foundations seem to be a lot of ground covered when getting to modeling, so all the better
Anyway, I started with the Sculpting the Face course, (I already have a bit of amateur experience with Zbrush), and this is what I've got so far.
Please, spare the condescendence and get to the harsh critique. Anything weird you see, don't shut it up!
Model bumpiness aside (which I don't care too much about yet), I'm starting to see something strange in the outer plane of the leftmost eye. I've had a bit of trouble placing the eye in the side view, since the lesson mostly covered the placement from the front view, and I've always had some trouble with eyes.
I might have also gone a bit too far with the nose-mouth distance and the mouth-chin distance (my tendence to stylize/cartoonize is a bit of a curse). But in any case, I'll trust your eyes more than mine before I continue
Kudos everyone!
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baldchick_...1-26.jpg (143KB)
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- William Dettrey
- Posts:978
Welcome Abel! It was nice chatting with you and I love your introduction you have here. 
Your eyes look a little too far apart, probably the cartoony curse you have.
Also the back of the skull typically comes out, you have it tapering more. It's an interesting shape that I actually like, I would just emphasize it and widen it.
As for your side view of your eye, it looks pretty good. Perhaps taking the Move Brush and grabbing the eye area and the front of the Zygomatic and moving it back will reveal something more to what you are thinking of. Looks like you may be working with Dynamesh but it you are working with multiple SubDivision levels, make that Move Brush change on the Lower Subdivision and it will interpolate to the higher with a better transition.
Two last things.
There's a lot of room between the bottom of the nose and the top of the lip. Could be intentional, just wanted to point it out.
Aaannnd....The back of the skull from the profile is very exaggerated. When all of the muscles are there connecting from the neck to the base of the skull it really starts to flatten out a lot and diminish the original shape of the skull. Now that I've said that and taken another look, your ear is placed a little further back than the halfway mark which is probably forcing you to extend the back of the skull more than normal. What I mean there is that it could be a combination of things that are in play here.
Really nice work though Abel. Sometimes it's hard to nail down these corrections. But you have so many cool "segments" of where you've clearly made a division between parts of the face. A lot to do with having distinct planes, which is a very good thing. Can't wait to see more and especially some cartoony work.
Your eyes look a little too far apart, probably the cartoony curse you have.
Also the back of the skull typically comes out, you have it tapering more. It's an interesting shape that I actually like, I would just emphasize it and widen it.
As for your side view of your eye, it looks pretty good. Perhaps taking the Move Brush and grabbing the eye area and the front of the Zygomatic and moving it back will reveal something more to what you are thinking of. Looks like you may be working with Dynamesh but it you are working with multiple SubDivision levels, make that Move Brush change on the Lower Subdivision and it will interpolate to the higher with a better transition.
Two last things.
There's a lot of room between the bottom of the nose and the top of the lip. Could be intentional, just wanted to point it out.
Aaannnd....The back of the skull from the profile is very exaggerated. When all of the muscles are there connecting from the neck to the base of the skull it really starts to flatten out a lot and diminish the original shape of the skull. Now that I've said that and taken another look, your ear is placed a little further back than the halfway mark which is probably forcing you to extend the back of the skull more than normal. What I mean there is that it could be a combination of things that are in play here.
Really nice work though Abel. Sometimes it's hard to nail down these corrections. But you have so many cool "segments" of where you've clearly made a division between parts of the face. A lot to do with having distinct planes, which is a very good thing. Can't wait to see more and especially some cartoony work.
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- Remi
- Posts:188
Horribly good, but wait, I´m not qualified !
Let´s see who might come up with some constructive critique...
The plane changes from the front view are pretty readable, maybe a tick too much. About the eyes, I think as long as they are in the believable range they are absolutely fine.
These are the expected words of a beginner, I´m curious what some advanced user might say. We´ll have to wait !
Let´s see who might come up with some constructive critique...
The plane changes from the front view are pretty readable, maybe a tick too much. About the eyes, I think as long as they are in the believable range they are absolutely fine.
These are the expected words of a beginner, I´m curious what some advanced user might say. We´ll have to wait !
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- Abel Oroz
- Posts:4
Hey mates, thanks for the comments 
I really appreciate the suggestions. I have to agree with them, and have already fixed them. The back of the head was too big due to the placement of the ear, and I've softened some plane changes.
I still find something odd in the corner of the eye and/or its cheekbone, but I think I'll be leaving it as a finished practice and move forward.
PS: William, if you want to see something more cartoony you'll have to check my website (lame self-advertisement here), but I'm afraid it's mostly 2D
I really appreciate the suggestions. I have to agree with them, and have already fixed them. The back of the head was too big due to the placement of the ear, and I've softened some plane changes.
I still find something odd in the corner of the eye and/or its cheekbone, but I think I'll be leaving it as a finished practice and move forward.
PS: William, if you want to see something more cartoony you'll have to check my website (lame self-advertisement here), but I'm afraid it's mostly 2D
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- Abel Oroz
- Posts:4
Ouch, been super busy this week to answer.
Ok, you asked for it
Here are some works. There's more here
As you see, not much realism here
Stylizing is fine (and I love it), but it has become a nasty habit that I should learn to get rid of when needed.
Ok, you asked for it
As you see, not much realism here
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